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The Rogue's Gallery — aggregate player metrics
Each device is counted once per install (data starts with the release that added device tracking)
| Game | Played | Won | Lost | Win Rate |
|---|
How often each game's tutorial is started and finished (data starts with the release that added tutorials for that game)
| Tutorial | Started | Completed | Completion Rate | Converted | Conversion Rate | Games Played | Starts / Game |
|---|
Converted = player started a real game of the same title within 10 minutes of finishing its tutorial. Conversion Rate = converted ÷ completed.
Which step players were on when they quit a tutorial — spikes show the confusing steps
| Ability | Times Used | Eligible Games | Usage Rate |
|---|
One count per result screen, for the line the player ended up reading. Contextual rate is the share of screens where he said something about that run (one-time, legendary, feat or history) rather than a stock line — target ≥ 35% (Knave roadmap K1). Counters start with the release that ships K1.
Games played with each skin active
Total unlocked events by game category (one player may contribute multiple)
Click any bar to see who voted for it — repeat voters are marked.
Use Merge to count a response toward an existing option. Use + New to create a new option from the text and count it there. 🚩 flags the response for ban consideration. Use Clear Flag to remove a flag.
These chips appear in the app. Changes are live immediately — no build needed.